During the campaign, with the help of 2,306 amazing backers we’ve gathered as much as $164,859. ALL 19 stretch goals were unlocked — including new Hero and Servant miniatures and a huge 60 mm size Surveillance Zeppelin, Solo & Coop Mode, and many more!

We are grateful to everyone who has shared their thoughts about the campaign with us. We’ve heard you! On October 19 the campaign will be relaunched with many changes. To learn more about them, please click the button below.

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The Great Machine, an artificial intelligence network, controls the steam-powered City built on mobile platforms in the sky.

You may take on the role of the Great Machine. You will command a force of perfected Servants and mechanical Guards. Your ultimate goal is to suppress social unrest and complete your grandiose Master Plan to perfect the mankind.

OR!

You may be a Hero working against the Great Machine to stop the enslaving Master Plan! Together with the other Heroes, you encourage discontent in the City, inflame riots, and attempt to bring about a revolution.

Both sides firmly believe that their course is the right one.  The only question is… which side will you take? 

One-vs-Many

The Heroes play cooperatively as a team. The Great Machine acts alone through its loyal Servants and mechanical Guards.


Detailed Miniatures

Six valiant Heroes will stand against the three Servants of the Great Machine.


Hidden Movement

Each round, the Heroes secretly choose what Districts they go to. The Great Machine tries to anticipate their moves  to stop them.

 

Modular Board

Each new game, the City layout is different. The Heroes and Servants can reposition the City Districts during the game.

 

Decision-Driven

This is not a game of luck.  Success depends on the ability to see the situation and act accordingly. Outsmart the opposing forces and plan ahead ! 

 

Victory Conditions

The Heroes need to organize 3 Riots to win. The Great Machine strives to complete its Master Plan.

 

No Secrets!

The Heroes may discuss their plans however they want… as long as it is done in the presence of the Great Machine.

 

One-vs-Many

The Heroes play cooperatively as a team. The Great Machine acts alone through its loyal Servants and mechanical Guards.


Detailed Miniatures

Six valiant Heroes will stand against the three Servants of the Great Machine.


Hidden Movement

Each round, the Heroes secretly choose what Districts they go to. The Great Machine tries to anticipate their moves  to stop them.


Modular Board

Each new game, the City layout is different. The Heroes and Servants can reposition the City Districts during the game.


Decision-Driven

This is not a game of luck.  Success depends on the ability to see the situation and act accordingly. Outsmart the opposing forces and plan ahead ! 


Unique Victory Conditions

The Heroes need to organize 3 Riots to win. The Great Machine strives to complete its Master Plan.


No Secrets!

The Heroes may discuss their plans however they want… as long as it is done in the presence of the Great Machine.

  • The Progress Board is made of 3 discs and a pointer. The middle disc (called ‘cogwheel’) and the pointer move, while the rest remain stationary.
  • The outer disc is the Master Plan track. When the cogwheel pointer advances to XII, the Great Machine is victorious.
  • The inner disc is the Discontent track. The higher the Discontent, the more Famous Citizens are eager to support the Riots. 
  • The last level is considered a Riot itself. Heroes need to initiate 3 successful Riots to win.

Towards the end of the 19th century, humanity’s greatest minds united in an effort to found a perfect city. They utilized the most advanced technologies afforded to them by steam and mechanics.

The result of their efforts exceeded all of their expectations! The City stands on massive flying platforms. It drifted over the world — a monument to victorious science!

The heart of the City is the Great Machine. It is an artificial intellect, created for the benefit of mankind. The Great Machine is the overseer of the City. It regulates every aspect of people’s lives, and assists Man in realizing his potential as he strives for Progress.

Over time the Great Machine formed a Plan to achieve its purpose… 

Coolum McDouglas, the Fowler

 

For Coolum the City is a cage where the people are locked in together with a mechanical beast. It’s time for the traveler to turn into the hunter.

 

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Olga de Troyes, the Vagabond

 

The City is no more than a prison. There’s no more sacred mission for Olga than to take back the freedom that has been trampled upon.

 

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Mustafa Azikiwe, the Physician

 

The people in this new order are like gears. Broken gears aren’t healed – they are simply thrown away. Someone must heal the City itself.

 

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Veiga Vazquez, the Favorite Actress

 

Veiga sees that there will be no place for the Arts in the City, and acts before it’s too late. Just try and arrest everyone’s favorite actress!

 

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Mateusz Orzeszko, the Veteran

 

When Mateusz returned back home from the war, he vowed to never take up arms again. Now the time has come for Mateusz to break his vow.

 

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Sylvia Wu, the Machine’s Creator

 

Sylvia was horrified to find her creation has perverted everything in its grasp. Now it’s her turn to pay for the mistakes of the past.

 

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Note: The Nastolki Live video (above) was created jointly with CrowD Games.

We are CrowD Games, an international publisher with headqarters in the United States. Established in 2015, CrowD Games has achieved a lot in the past 6 years. We’ve published 8 board games worldwide and localized more than a hundred and fifty top-rated board games and expansions in the Russian language.

You may visit our website to learn more about our international game products: www.crowdgames.us.

City of the Great Machine was created by Moroz Dev Studio, well-known for Space Explorers, Deep State: New World Order, Enigma: Beyond Chaos, and other notable titles.

The idea of City of the Great Machine originated with German Tikhomirov, a famous Russian board game designer, in early 2010. 

Several years passed before the idea shaped in a working game mechanism. 

In 2016, the game’s extensive development began. It required another 5 years. And now we are proud to present it to you!

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